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Grimmthereaper76

14
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1
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A member registered Oct 19, 2019

Recent community posts

The 3D is very disorientating. The game would have fared better as 2D or with the camera at an angle closer to the ground, although I recognize that at that shallow of an angle it would be hard to see the plants at all.

Awesome, this is definitely what I've been looking forward to. Modding will become very versatile with that addition.

Potato here, the most exciting thing you've mentioned here so far is definitely tying aggression to knowledge in a way. This will definitely allow modders a greater scope when it comes discoveries, potentially making relatively high-tech tribes able to form empires over their weaker neighbors, using their power base to keep the others down. This would tie in nicely with my infrastructure discoveries in my mod.

I must admit that I haven't been keeping up with decision modding as much as I should have, so I'll ask here, in this release do you plan on making decisions able to influence discoveries directly? I could imagine many ways to make tech trees with this capability.

There are about 4 (or so) other mods on there. One of them is mine, which is probably the biggest one there, and there are other smaller ones that add a few biomes.

This is really a feature that would open a lot to modding, just this simple thing.

Is the update going to be available to the public? I may update my mods and finish them for it.

Try the discord, there's a mod list there.

I posted it in here, in the game mods discussion

you can't mod polities like this, you should check out my mod to see what's basically the extent of the modding system regarding people right now

There are only 3 mods (besides the one in the folder with the game download), the metals mod, the fallout mod, and my mod. You can find 2 here but the fallout mod you need to go on the discord to find.

(1 edit)

that's weird, let me check it,

EDIT: I checked it and it should work now if it didn't before, it's weird that it didn't though because that's the correct link and I just downloaded it successfully.

(3 edits)

READ THE README FILE FOR INFORMATION, THE TL;DR ESPECIALLY, IT CONTAINS ALL YOU NEED TO KNOW. At a quick glance though, this mod is a complete rebalance of the game and includes 2 game saves to show off what it can do. If you really just want to get into the mod, put the unzipped folder into the mods folder under the game folder, and then when you go to create a new world, do not load the Base mod, only load mods designed for compatibility with this mod, and this mod itself. You should also set the world rainfall to 1500mm for the best effect. The current versions this is compatible for are 0.3.3 and 0.3.3 hotfix one. 

https://mega.nz/#!vfZwCC5S!oDHIPv5DM36kz1kjvZkrLN19F9-utpSSZmQdrDdMw6I

thank you

Is there any way that you could release more information regarding modding?  Specifically I would like to have a list of knowledges and skills. As well, is there a way to add more polity types? Or is there a way to affect population in a cell and maximum population? Can we add new knowledges and skills that affect these things? I want to try and do things like delaying seafaring so that people don't spread throughout the world almost instantly, although that could also be helped by slowing the simulation on start and not having it be unlimited speed instantly. I'd also like to make a population migration mechanic where people will have a maximum population and prefer to live in areas with better arability and such. I believe this could be possible if you'd share all the things that can be affected and how they work, with better modding resources I'm sure it would make more people wish to mod. I'm going to try to make all I can anyways and learn as much as I can about it but it would be a great help if you'd expand the modding resources more.